Emit may refer to:
Emit, also known as Emit One, EMIT, or Emit DF, is an American graphic designer and graffiti artist. After starting his career on the east coast as a member of the IMOK crew, he co-founded the notable DF crew in the early 1990s, painting large-scale works throughout Connecticut, Boston, and New York. Emit moved from Newtown to Denver, Colorado in 1995, where he joined The Firm Graphics in 1999. As lead web designer for the company he has promoted events such as Electric Daisy Carnival, Lights All Night, Paradiso, and Electric Forest among others.
As of 2007 he was a member of both the RTD crew and Guerilla Garden crew in Denver, the latter of which Denver Westword named "Best Graffiti-Advocates in Denver" in 2007. Emit was interviewed in the online Artillery Magazine in Australia in 2012, and has been invited to paint murals for US events such as Scribble Jam, Colorado Crush, Xstatic Croatia, and the Paradiso Festival. According to Michael Roberts of Denver Westword, "EMIT is known for his clean, east coast-influenced style."
Emit (エミット, Emitto) is an adventure sound novel video game released for the FM Towns, Macintosh, Windows, PC-9801, Sega Saturn, Super Famicom, 3DO, and PlayStation developed and published by Koei. It was designed to teach Japanese students more about English, and played the audio CD back at particular times using a peripheral called Voice-Kun, an IR emitter that could command the CD to change tracks and play them.
The game was originally released in 1994 and divided into 3 volumes: Lost in Time (時の迷子, Toki no maigo), Desperate Journey (命がけの旅, Inochigake no tabi) and Farewell to Me (私にさよならを, Watashi ni sayonara o). The plot is about a girl that can travel through time by walking in a mysterious tunnel.
On release, Famicom Tsūshin scored both Volume 2 and Volume 3 of the Sega Saturn version of the game a 23 out of 40 each.
A customer (sometimes known as a client, buyer, or purchaser) is the recipient of a Good or a service, or a product, or an idea, obtained from a seller, vendor, or supplier via a financial transaction or exchange for money or some other valuable consideration. Etymologically, a client is someone merely inclined to do business, whereas a purchaser procures goods or services on occasion but a customer customarily or habitually engages in transactions. This distinction is merely historic. Today customers are generally categorized into two types:
A customer may or may not also be a consumer, but the two notions are distinct, even though the terms are commonly confused. A customer purchases goods; a consumer uses them. An ultimate customer may be a consumer as well, but just as equally may have purchased items for someone else to consume. An intermediate customer is not a consumer at all. The situation is somewhat complicated in that ultimate customers of so-called industrial goods and services (who are entities such as government bodies, manufacturers, and educational and medical institutions) either themselves use up the goods and services that they buy, or incorporate them into other finished products, and so are technically consumers, too. However, they are rarely called that, but are rather called industrial customers or business-to-business customers. Similarly, customers who buy services rather than goods are rarely called consumers.
A financial market is a market in which people trade financial securities, commodities, and other fungible items of value at low transaction costs and at prices that reflect supply and demand. Securities include stocks and bonds, and commodities include precious metals or agricultural products.
In economics, typically, the term market means the aggregate of possible buyers and sellers of a certain good or service and the transactions between them.
The term "market" is sometimes used for what are more strictly exchanges, organizations that facilitate the trade in financial securities, e.g., a stock exchange or commodity exchange. This may be a physical location (like the NYSE, BSE, NSE) or an electronic system (like NASDAQ). Much trading of stocks takes place on an exchange; still, corporate actions (merger, spinoff) are outside an exchange, while any two companies or people, for whatever reason, may agree to sell stock from the one to the other without using an exchange.
Trading of currencies and bonds is largely on a bilateral basis, although some bonds trade on a stock exchange, and people are building electronic systems for these as well, similar to stock exchanges.
Market is a 2003 film directed by Jay Prakash and starring Manisha Koirala. The film follows the story of Muskaan Bano (Manisha Koirala) from her life in Indian brothels after being sold there by her Arab husband to her attempts at revenge later in life. The film garnered a decent opening and was a surprise success of the year. It was declared Average at the box office.